All posts in: open source

Easy pathfinding in your libgdx game

My first A* visualizer

I v0.2.4 of my java pathfinding library has been uploaded, which now features a libgdx-bridge (which can be still much improved, but can already save you lots of typing) and ThetaStarFinding for smoother paths! That means that the library contains 3 different path finding algorithms: A*, Jump Point…

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Animating svg with dart's universal tween engine

Some time ago, I ported the java universal tween engine made by Aurelien Ribon to dart. It doesn't seem to be used that much so far, but regardless, from time to time some issues arise at the github repo. Issue #8 asks for the tween engine to implement an svg…

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