All posts in: libgdx

A procedurally generated city (2d)-Part 4 : Tiles bit masking

Now that we are able to lay out our nodes, we should give it a city-like feel by adding the correct graphics to it. For this, we are going to be using bit masking. Bit masking is greatly explained here: http://www.angryfishstudios.com/2011/04/adventures-in-bitmasking/. It is basically…

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Libgdx, Artemis-ODB and Lua

I have been playing around with an idea of a card-based rpg battle game. With the objective to be able to quickly modify the behavior of a unit during combat without having to create a new class I decided to script the effects using Lua (this should even allow to…

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Glib, attemping to improve Libgdx's html5 gamedev

I do like using libgdx for my hobby gamedev, also, I like dart because of how comfortable it is to code using it. The only flaw libgdx has is when you want to go for web games. This is by no means because of libgdx itself, but becase of fricking…

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Libgdx - Scene2dui and entity component systems

I am a big fan of computer graphics programming (or any kind of visuals really), including videogames. In 2010, I came across a post by Mario Zechner(@badlogicgames), creator of the libgdx library/framework. I am unable to find it, but i do remember it being an opengles tutorial for…

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