All posts in: java

A procedurally generated city (2d)-Part 4 : Tiles bit masking

Now that we are able to lay out our nodes, we should give it a city-like feel by adding the correct graphics to it. For this, we are going to be using bit masking. Bit masking is greatly explained here: http://www.angryfishstudios.com/2011/04/adventures-in-bitmasking/. It is basically…

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A procedurally generated city (2d)-Part 1 : The nodes

I haven't really seen many examples on how to create a 2d procedurally generated city, most of the tutorials out there for procedural maps are focused to dungeons / caves. I wanted to create a 2d top down city (not like...full of detail, but something that could pass for a…

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Libgdx, Artemis-ODB and Lua

I have been playing around with an idea of a card-based rpg battle game. With the objective to be able to quickly modify the behavior of a unit during combat without having to create a new class I decided to script the effects using Lua (this should even allow to…

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Libgdx - Scene2dui and entity component systems

I am a big fan of computer graphics programming (or any kind of visuals really), including videogames. In 2010, I came across a post by Mario Zechner(@badlogicgames), creator of the libgdx library/framework. I am unable to find it, but i do remember it being an opengles tutorial for…

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