All posts in: ecs

Libgdx, Artemis-ODB and Lua

I have been playing around with an idea of a card-based rpg battle game. With the objective to be able to quickly modify the behavior of a unit during combat without having to create a new class I decided to script the effects using Lua (this should even allow to…

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Libgdx - Scene2dui and entity component systems

I am a big fan of computer graphics programming (or any kind of visuals really), including videogames. In 2010, I came across a post by Mario Zechner(@badlogicgames), creator of the libgdx library/framework. I am unable to find it, but i do remember it being an opengles tutorial for…

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